There are two types of Death in CyberMyst now, a player to player kill
causes the player who dies to loose kill index points to the opponent,
while a real death due to other causes will causes the player who dies to
loose all hit points, kill index, weapons, and items.
If you are in combat and your hit points get very low and you cast a bad
spell or hit the wall a few times you will die a real death due indirectly
to combat. Users frequently /.9 to break paralysis which might if you were
low on hit points kill you!
This is a new system and being worked on and there is considerable support
to revert to old Dungeon type game where weapons are free and combat is
possible in all but a few rooms, real death only. Also we could create an
older style game and split and improve the new style or just make one
combat and one no combat versions of the Dungeon.